You will find three types of video games that may useful in helping students develop different skills in problem solving/critical thinking as well as knowledge and basic skills. They are: Fortnite weapons
Commercial game titles;
Specially designed and commercial produced educational games; and
Teacher devised games created to fit into a particular topic.
All games have some advantages:
Obviously, fun, as the children learn;
Learning by stealth, i. e. the children think 2 weeks. game somewhat than assignment work;
Learning through cooperation with others;
Learning by observing others;
Often hands-on, i. at the. tactile and visual; and
Often discussion between members can lead to further learning.
There are disadvantages/difficulties especially with commercial game titles and some educationally produced games. They include:
They are really expensive.
They often take too much effort to get a result.
Teacher must be extremely vigilant with collecting all games and examining all parts have recently been returned. Otherwise, an expensive game becomes unusable.
Safe-keeping and borrowing practices may present use problems.
Period could become an issue in organising distribution, collection, come back and storage of game titles so they can be put in the too hard container.
A few of these kind of games take many hours to learn to play well.
Consequently, games need to be:
Strongly related the learning required in the subject;
Convenient to learn to play effectively very quickly;
Period friendly in the occupied environment of the current class;
Easy to store, replace and check;
Played by as little as two people and up to four to be effective;
Can be whole course ones as well; and
Not too reliant on their own consumable items and have consumable items that are easy to replicate (with a licence to do this, if necessary).
Teacher Designed Games – Learning By simply Stealth
In my experience, teacher designed games are the most effective in their classroom. Some have evolved from well-known game titles such as Bingo and other games of chance.
The features of teacher designed games are:
They are topic specific.
Cheap to make. Often only copying is essential.
Few resources are necessary, e. g. chop and counters.
Rules can start in a straightforward form and be enlarged or made more difficult to suit the class’s development.
Rules can be improved to suit the situation, i. e. overall flexibility is a benefit if the game will not work successfully in the beginning.
Time needed is established by the teacher as necessary.
Results can be related to the subject matter you are teaching.
Fresh ideas can be deduced from the games to improve the students’ learning, specially in games of chance.
Almost all students can have success. Will not rely upon their accomplishment level in the subject matter.
The games can be used to strengthen understanding in your topic.